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Channel: Answers by "m4s4m0r1"
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Answer by m4s4m0r1

hei, you are looks like a beginner. you must add some texture to your terrain. after that you can add Directional light/Point light, so your terrain is not "blank". if you want to see your FPC just...

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Answer by m4s4m0r1

Impossible... Because OnTriggerEnter and Update is a different function. So, the function cannot be called in another function. If you want to do that you can make a variable to solve that For Example...

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Answer by m4s4m0r1

maybe you can adjust you GUI Depth. for more information, you can see in this site [http://docs.unity3d.com/Documentation/ScriptReference/GUI-depth.html][1] [1]:...

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Answer by m4s4m0r1

Create new Camera and Set this Script to your new Camera var target : Transform; var distance : float; var height : float; var damping :float; var rotDamp : float; function LateUpdate () { var...

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Answer by m4s4m0r1

you can use `Vector3.Distance` maybe something like this (i use javascript for this script) var Plant :Transform; var maxDamage :float; var health :float = 100; private var realDamage :float; function...

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Answer by m4s4m0r1

i have a same problem with you. and now my problem is solved. And guess what, the problem is my harddrive free space (in C:) below 20 GB... so the monodevelop and example project won`t come... maybe it...

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Answer by m4s4m0r1

actually, i tried another function like OnTriggerEnter, OnCollisionEnter, and its still work. The Frequently problem is the collider must have a rigidbody or one of the collider must have a rigidbody...

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Answer by m4s4m0r1

try `Input.GetAxis()` maybe it can help you... check for more information [http://docs.unity3d.com/Documentation/ScriptReference/Input.GetAxis.html][1] [1]:...

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Answer by m4s4m0r1

try to turn off your antivirus... maybe its blocked by your antivirus

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Answer by m4s4m0r1

i think you can use yeild WaitForSeconds maybe like this : function OnTriggerEnter (other : Collider) { if (other.CompareTag ("Player")) { theGuiObject.enabled = true; WaitToDisappear(); } } function...

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Answer by m4s4m0r1

its simple, You destroy itself ,,, if that script is attached to your Character,it will Dsetroy The whole Object,,, So, before yield work, You destroy the Whole Script. However, you can make a "Spawn...

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Answer by m4s4m0r1

you can use OnTriggerEnter for this, Example: function OnTriggerEnter (obj : Collider) { if(obj.gameObject.tag == "Your Tag") { transform.parent = obj.gameObject.transform; } }

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Answer by m4s4m0r1

Hmmm, just give a simple Magic for this :), just delete ` if(debrisPrefab){}` than edit this : Instantiate(debrisPrefab, transform.position, transform.rotation); you can read that like this :...

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Answer by m4s4m0r1

simple, just make your prefab`s variable as public variable. for example: public var Enemy : GameObject; function MakeEnemy() { Instantiate(Enemy, transform.position, transform.rotation); }

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Answer by m4s4m0r1

I think your Script is Ok, but i`ll tell you something: 1. The "Enemy" of Collision/Triggering is Speed, I think your bullet movement is too fast so the collider can`t check if the bullet is in the...

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Answer by m4s4m0r1

Use OnTriggerEnter function... you must get script like this var player = GameObject; function OnTriggerEnter() {Destroy(player);} set your Collider as a Trigger (you can see in inspector panel)

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Answer by m4s4m0r1

its impossible to do that,,, in Unity, if you make a single terrain, you just can set up a resolution in that terrain. so, it means you must replace detail texture and tree position. if you still want...

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Answer by m4s4m0r1

use your scripting skill... that's all you can do. because with unity script, you can do all you need in Unity.

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Answer by m4s4m0r1

its impossible to do that,,, in Unity, if you make a single terrain, you just can set up a resolution in that terrain. so, it means you must replace detail texture and tree position. if you still want...

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Answer by m4s4m0r1

use your scripting skill... that's all you can do. because with unity script, you can do all you need in Unity.

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